Welcome to, a subreddit dedicated to Bethesda's 2002 dated open world RPG, the third installment in the The Elder Scrolls series. Modding GuidesGetting started with modding can be a daunting prospect for new players. Below you'll find some great options to help you through it. These will walk you through beautifying Morrowind with modern graphics, all while still retaining the original games charm.Installation of the game and the essential mods. Just replace Morrowind Patch Project with contemporary Patch for Purists.Discord ServersHere are the links to Discord servers of the fellow communities and projects.Mod Sites.Related Subreddits.If your submission contains any spoilers, please consider tagging it with SPOILERS or POSSIBLE SPOILERS in the title, for those users who haven't played a million times.To display spoilers in comments: Use Crassius Curio is fabulous(/spoiler) to showPlease refer to the guide on before commenting and posting. Archived from groups: alt.games.morrowind Mark and Recall Amulets? I remember getting them through the Mages Guild inan earlier game, or maybe they were part of Hlaalu quests? Well, now I'm abeefy Redguard tank, and won't be doing Hlaalu OR Mages Guild (damn them!whiners!) but I sure could use these amulets.I will eventually enchant them, but they cost about 18000gp apiece and I'mnowhere near able to afford that yet.Also, what are vampires weak against? I'm trying to clear out the Dwemerruins near the Urshilaku Camp, but the damn Vamps are hugely powerful (andwearing Ebony armor!) and I don't have any spells.I'm quaffing Sujamma (orMatze?) but it doesn't seem to be helping that much.maybe I should stackthem like crazy and just roll in there like a freak, bashing down the walls,bringing the old Dwemer ruins crashing down on their heads. That will makeit hard to loot them, though.Ooh! What if the next game had deformable terrain?Any ideas for a tank who is used to being a sneaky mage? Archived from groups: alt.games.morrowind DoomMunky wrote: Mark and Recall Amulets? I remember getting them through the Mages Guild in an earlier game, or maybe they were part of Hlaalu quests? Well, now I'm a beefy Redguard tank, and won't be doing Hlaalu OR Mages Guild (damn them! whiners!) but I sure could use these amulets.There is a Recall amulet for sale in the trader's store next tothe inn in Caldera. My new characters always buy that as soonas they arrive in town. I don't think I've ever run across aMark amulet for sale, though. Archived from groups: alt.games.morrowind Briarroot wrote: DoomMunky wrote: Mark and Recall Amulets? I remember getting them through the Mages Guild in an earlier game, or maybe they were part of Hlaalu quests? Well, now I'm a beefy Redguard tank, and won't be doing Hlaalu OR Mages Guild (damn them! Whiners!) but I sure could use these amulets. There is a Recall amulet for sale in the trader's store next to the inn in Caldera. My new characters always buy that as soon as they arrive in town. I don't think I've ever run across a Mark amulet for sale, though.You can buy a Mark spellMcG. Archived from groups: alt.games.morrowind He's a 'beefy Radguard Tank', so any spellcasting ability is out ofquestion, i guessThere are several mark potions. I think in ald-ruhn or ebonhart.' McGrandpa' wrote in messagenews:[email protected]. Briarroot wrote: DoomMunky wrote: Mark and Recall Amulets? I remember getting them through the Mages Guild in an earlier game, or maybe they were part of Hlaalu quests? Well, now I'm a beefy Redguard tank, and won't be doing Hlaalu OR Mages Guild (damn them! Whiners!) but I sure could use these amulets. There is a Recall amulet for sale in the trader's store next to the inn in Caldera. My new characters always buy that as soon as they arrive in town. I don't think I've ever run across a Mark amulet for sale, though. You can buy a Mark spell McG. Archived from groups: alt.games.morrowind DoomMunky wrote: Mark and Recall Amulets? I remember getting them through the Mages Guild in an earlier game, or maybe they were part of Hlaalu quests? Well, now I'm a beefy Redguard tank, and won't be doing Hlaalu OR Mages Guild (damn them! whiners!) but I sure could use these amulets. I will eventually enchant them, but they cost about 18000gp apiece and I'm nowhere near able to afford that yet. Also, what are vampires weak against? I'm trying to clear out the Dwemer ruins near the Urshilaku Camp, but the damn Vamps are hugely powerful (and wearing Ebony armor!) and I don't have any spells.I'm quaffing Sujamma (or Matze?) but it doesn't seem to be helping that much.maybe I should stack them like crazy and just roll in there like a freak, bashing down the walls, bringing the old Dwemer ruins crashing down on their heads. That will make it hard to loot them, though.Goldbrand is good against the Vampires and fairly easy to get. Ooh! What if the next game had deformable terrain? Any ideas for a tank who is used to being a sneaky mage?. Archived from groups: alt.games.morrowind I've recently found a Mark Amulet inside of.some place with slaves. Ibelieve it's Ahinipalit west of Sadrith Mora. But also could have been Mawiawhich is East of Morag Mar. I found it inside of a crate and these may berandomly generated. Never fear however, because there are such things outthere!By the way, anyone know where some good loots can be found? But before that i got the recall and couldnt' find mark. So i created one using the enchanter at Balmora Mage guild. Another option would be to get the spell and then get misticysm high enough. That way you can just cast the spell. It's kind of strange though that i got recall amulet quite fast and mark amulet much later in the game. Apr 30, 2018 - Mark/Recall are a pair of spells in Morrowind that allow the player to teleport. Exquisite Amulet: Weakness to Magicka 100% on Touch, Drain. Cast the Amulet of Heartheal for the levitation, and recall to Dagoth Ur. 25) Go down to the little dome that covers to door to Dagoth Ur, and clip through it. Enter Dagoth Ur. In May 2002, Bethesda released The Elder Scrolls III: Morrowind, the sequel to Arena and Daggerfall. Fresh from the Emperor's prison, you arrive in the port of Scyda Neen with nothing but the clothes on your back and a clean slate. It is up to you how you play out your role in Morrowind's history, if and how you choose to fulfill the Prophesies. At the momentI'm just runnin around to every dungeon I can find fighting stuff. I am alevel 16 ranger with near-full glass armor and the bow of shadows.Everything is easy for me to kill so far. I hear that Dagon Fel has somegood fightin grounds in it's area, but haven't checked em out yet. Somehoweven the Draemora Lords go down with out much of a fight. I guess it's allthat glass armor eh? Hehe oh well game is still fun and the best part is Ididn't even cheat. Gotta finish writing paper now, bye;O. Archived from groups: alt.games.morrowind McGrandpa wrote: Briarroot wrote: DoomMunky wrote: Mark and Recall Amulets? I remember getting them through the Mages Guild in an earlier game, or maybe they were part of Hlaalu quests? Well, now I'm a beefy Redguard tank, and won't be doing Hlaalu OR Mages Guild (damn them! Whiners!) but I sure could use these amulets. There is a Recall amulet for sale in the trader's store next to the inn in Caldera. My new characters always buy that as soon as they arrive in town. I don't think I've ever run across a Mark amulet for sale, though. You can buy a Mark spellWhich is what I usually do. I don't change my Marklocation very much. I keep it right in front of theOgrim Merchant in Caldera (mod). But that Recallamulet is essential for my non-casting characters.;-). Archived from groups: alt.games.morrowind DoomMunky wrote: There is a Recall amulet for sale in the trader's store next to the inn in Caldera. My new characters always buy that as soon as they arrive in town. I don't think I've ever run across a Mark amulet for sale, though. Damn! I'll check out that Recall amulet first thing. Thanks!You're welcome.I think the enchantress in the Vivec Mages Guildsells both Mark and Recall spell scrolls and thestock replenishes from time to time. I can'trecall if she sells to non guild members or not.She's the one on the left as you enter the guild.There are also a pair of Mark and Recall potionsfor sale in the exclusive potion shop in Balmora.They do not replenish though, so you can only buythe set once. Archived from groups: alt.games.morrowind On Thu, 17 Jun 2004 22:38:10 GMT, with the help of 10,000 LittleComputer Monkeys (LCM'S) 'DoomMunky' wrote:Mark and Recall Amulets? I remember getting them through the Mages Guild inan earlier game, or maybe they were part of Hlaalu quests? Well, now I'm abeefy Redguard tank, and won't be doing Hlaalu OR Mages Guild (damn them!whiners!) but I sure could use these amulets.You get both Amulets as part of one of the Mage Guild quests given toMage Guild members by the Ald'ryhn Mage Guild Steward.That's my 2¢,FTA'In the end, we will remember not the words of our enemies, but the silence of our friends.' -Martin Luther King Jr. Archived from groups: alt.games.morrowind On Fri, 18 Jun 2004 02:19:28 GMT, with the help of 10,000 LittleComputer Monkeys (LCM'S) 'AJ' wrote:By the way, anyone know where some good loots can be found? At the momentI'm just runnin around to every dungeon I can find fighting stuff. I am alevel 16 ranger with near-full glass armor and the bow of shadows.Everything is easy for me to kill so far. I hear that Dagon Fel has somegood fightin grounds in it's area, but haven't checked em out yet. Somehoweven the Draemora Lords go down with out much of a fight. I guess it's allthat glass armor eh? Hehe oh well game is still fun and the best part is Ididn't even cheat. Gotta finish writing paper now, bye;OThere's a Unique Grotto (you'll quickly find out why) at a small islandSouth of Castle Ebonheart that you might be interested in visiting,there's a least one NICE item to be found there! Before you go, makesure that you have extra potions of waterbreathing or something thatwill keep your character from drowning, because your character will beunderwater for awhile before you get to the good stuff. An Interventiontype scroll or item might also be useful for getting back to a temple ondry land with ALL your newfound loot.That's my 2¢,FTA'In the end, we will remember not the words of our enemies, but the silence of our friends.' -Martin Luther King Jr. Archived from groups: alt.games.morrowind 'DoomMunky' skrev i en meddelelsenews:[email protected]. Mark and Recall Amulets? I remember getting them through the MagesGuild in an earlier game, or maybe they were part of Hlaalu quests? Well, nowI'm a beefy Redguard tank, and won't be doing Hlaalu OR Mages Guild (damnthem! whiners!) but I sure could use these amulets. I will eventually enchant them, but they cost about 18000gp apiece andI'm nowhere near able to afford that yet. Also, what are vampires weak against? I'm trying to clear out theDwemer ruins near the Urshilaku Camp, but the damn Vamps are hugely powerful(and wearing Ebony armor!) and I don't have any spells.I'm quaffing Sujamma(or Matze?) but it doesn't seem to be helping that much.maybe I shouldstack them like crazy and just roll in there like a freak, bashing down thewalls, bringing the old Dwemer ruins crashing down on their heads. That willmake it hard to loot them, though.Get a huge ladder, climb - or levitate - up and graba piece of the sun, put it in a lantern, and bring thatwith you. Morrowind Amulet Of Recall OrderSunlight is their worst problem. It will killthem fast. Remember, a vampire is an animatedcorpse, really. He is not on speaking terms withthe sun at all.On a more 'realistic' note: get a 'summon goldensaint' or 'summon dremora' spell. They are goodcompanions. And there are at least three modsthat I could suggest, if you are interestedmerlin Ooh! What if the next game had deformable terrain? Any ideas for a tank who is used to being a sneaky mage?. Archived from groups: alt.games.morrowind Any other great loot locales you all can think of? (I'm in the money-raisingphase right now, looking to build myself quite a powerful tank before I goand tackle some of the tougher quests.)The one I mention in my starter post is a great one, AJ. There are a pairof Dwemer ruins south and a little west of the Urshilaku camp, right at theseaward end of the Fodaya that runs northwest from Ald-ruhn to the sea.There's some tough vampires wearing Glass and Ebony (or is it Daedric?)armor. Great loot, but if you don't have Tribunal it'll take a while tosell it all to Creeper. Archived from groups: alt.games.morrowind On Fri, 18 Jun 2004 18:57:06 GMT, with the help of 10,000 LittleComputer Monkeys (LCM'S) 'DoomMunky' wrote:Any other great loot locales you all can think of? (I'm in the money-raisingphase right now, looking to build myself quite a powerful tank before I goand tackle some of the tougher quests.)The one I mention in my starter post is a great one, AJ. There are a pairof Dwemer ruins south and a little west of the Urshilaku camp, right at theseaward end of the Fodaya that runs northwest from Ald-ruhn to the sea.There's some tough vampires wearing Glass and Ebony (or is it Daedric?)armor. Great loot, but if you don't have Tribunal it'll take a while tosell it all to Creeper.There are plenty, including in the caves beneath Castle Ebonheart.If nothing else since you're on a money kick, if you get rid ofcreatures bodies in Daedric ruins like for example Ald Sotha near Vivec,you'll find that New Creatures Respawn with hopefully more loot wheneveryou reenter the ruin. So kill the creatures, get rid of their bodies,leave the ruin, and then go back in the ruin to kill the new creaturesthat respawn, repeat as necessary. Keep in mind that visiting AldSotha is key in at least 3 different quests, so don't sell anythingUnique you find there.Also think about getting one of the mods that gives Creeper more moneyper day if you're tired of selling stuff for small amounts of gold(10,000 or less) per day.Good Luck!That's my 2¢,FTA'In the end, we will remember not the words of our enemies, but the silence of our friends.' -Martin Luther King Jr. Archived from groups: alt.games.morrowind FTA expounded thusly: On Fri, 18 Jun 2004 18:57:06 GMT, with the help of 10,000 Little Computer Monkeys (LCM'S) 'DoomMunky' wrote: Any other great loot locales you all can think of? (I'm in the money-raising phase right now, looking to build myself quite a powerful tank before I go and tackle some of the tougher quests.) The one I mention in my starter post is a great one, AJ. There are a pair of Dwemer ruins south and a little west of the Urshilaku camp, right at the seaward end of the Fodaya that runs northwest from Ald-ruhn to the sea. There's some tough vampires wearing Glass and Ebony (or is it Daedric?) armor. Great loot, but if you don't have Tribunal it'll take a while to sell it all to Creeper. There are plenty, including in the caves beneath Castle Ebonheart. If nothing else since you're on a money kick, if you get rid of creatures bodies in Daedric ruins like for example Ald Sotha near Vivec, you'll find that New Creatures Respawn with hopefully more loot whenever you reenter the ruin. So kill the creatures, get rid of their bodies, leave the ruin, and then go back in the ruin to kill the new creatures that respawn, repeat as necessary. Keep in mind that visiting Ald Sotha is key in at least 3 different quests, so don't sell anything Unique you find there. Also think about getting one of the mods that gives Creeper more money per day if you're tired of selling stuff for small amounts of gold (10,000 or less) per day.Or even think of modding it himself, as it would take. Archived from groups: alt.games.morrowind FTA-'FTA' wrote in messagenews:[email protected]. On Fri, 18 Jun 2004 02:19:28 GMT, with the help of 10,000 Little Computer Monkeys (LCM'S) 'AJ' wrote: By the way, anyone know where some good loots can be found? At the moment I'm just runnin around to every dungeon I can find fighting stuff. I am a level 16 ranger with near-full glass armor and the bow of shadows. Everything is easy for me to kill so far. I hear that Dagon Fel has some good fightin grounds in it's area, but haven't checked em out yet.Somehow even the Draemora Lords go down with out much of a fight. I guess it'sall that glass armor eh? Hehe oh well game is still fun and the best part isI didn't even cheat. Gotta finish writing paper now, bye;O There's a Unique Grotto (you'll quickly find out why) at a small island South of Castle Ebonheart that you might be interested in visiting, there's a least one NICE item to be found there! Before you go, make sure that you have extra potions of waterbreathing or something that will keep your character from drowning, because your character will be underwater for awhile before you get to the good stuff. An Intervention type scroll or item might also be useful for getting back to a temple on dry land with ALL your newfound loot. That's my 2¢, FTA 'In the end, we will remember not the words of our enemies, but thesilence of our friends.' -Martin Luther King Jr.Go and get the soul-catching sword, Umbra. During gameplay, press for the console. Now type any of the following'Codes'. Now if you want to be able to kill people easily without have to attack them or get busted, all you have to do is go into the console(press the tilde key`), click on the thing or person and type sethealth XX will equal what ever health you want them to have. 0,killing them instantly.Secondly, picking locks made easy.All you have to do is to bring down the console and click on the door,chest or lock, and type: lock 1 it sets the lock level to 1. Setting tyhe lock level to 0 will made it immpossible to enter the building or wateva. There are loads of cheats for this game but I will just give you the ones I thought were the most handy.In the middle of game play press the button to enter the consle.Toggle god mode(Infinate health, magicka and fatigue) TGMToggle fog of war TFOWToggle AI TAInfinate underwater breathing player-setwaterbrething 1Raise skills/attributes player-setx y X is skill/attribute, y is the vaule. For instancePlayer-setmarksman 100Cheap warp COC 'name of city'I don't think these are wrong but if so please tell me. Unlockable SpellsDuring game play press the ' ' (tilde) key to access the console window. Player-addspell 'spell name'. Unlockable SpellsDuring game play press the ' ' (tilde) key to access the console window. Player-addspell 'spell name'. There are loads of cheats for this game but I will just give you the ones I thought were the most handy.In the middle of game play press the button to enter the consle.Toggle god mode(Infinate health, magicka and fatigue) TGMToggle fog of war TFOWToggle AI TAInfinate underwater breathing player-setwaterbrething 1Raise skills/attributes player-setx y X is skill/attribute, y is the vaule. For instancePlayer-setmarksman 100Cheap warp COC 'name of city'I don't think these are wrong but if so please tell me. During gameplay, press for the console. Now type any of the following'Codes'. Now if you want to be able to kill people easily without have to attack them or get busted, all you have to do is go into the console(press the tilde key`), click on the thing or person and type sethealth XX will equal what ever health you want them to have. 0,killing them instantly.Secondly, picking locks made easy.All you have to do is to bring down the console and click on the door,chest or lock, and type: lock 1 it sets the lock level to 1. Setting tyhe lock level to 0 will made it immpossible to enter the building or wateva. As expected, there are no maps and few individuals with any knowledge of what lies within Dagoth Ur's realm. My previous 'visit' to the Shrine of Pride with the Imperial had scared me a lot more than I would like to admit, but that was.a month ago now, maybe more? I cannot remember when it was, but I am now far more experienced and have several victories against the Sixth House, so I was quite confident that at the very least I would not be fleeing Red Mountain with my tail between my legs, as the Imperials say. The quickest way to Ghostgate was via Caldera and I hoped to stock up on healing supplies at the Guild there, but no one had much of use for sale. I wound up visiting the local merchants to complete my shopping, for the Caldera branch of the Mages Guild has always been embarrassingly low on goods every time I visit. One of the tradesmen, Verick, had a very useful amulet enchanted to cast the Recall spell upon activation. He was only asking two hundred Septims for such a useful item and I was able to bargain him down to one hundred and seventy-five. Saving me from the trouble of tracking down and carrying hard-to-find Recall potions is worth any amount of Septims to me. After walking a short distance down the main path I found what I thought would be an abandoned mine. The entryway was empty of life and only had a bucket, a piece of raw glass, and a pile of bones, leading me to believe the mine had been abandoned. To my surprise I met an Imperial guard in the next corridor and he assured me the mine was in full operation under the Empire's protection. He warned me not to try stealing any of the glass and that the penalty for such an act was instant death. I assured him I was not there to pilfer the mine and expressed my surprise that there were people working inside the Ghostfence. He simply shrugged and pointed out that Ghostgate was a few minutes walk from the mine and that the whole mine traveled as one group when they needed to visit Ghostgate for supplies. The mine was garrisoned by a dozen Imperial soldiers, archers, and mages, but none of the Red Mountain creatures ever attacked the mine and everyone seemed confident that would remain the case. I left the mine and the main path, taking a branching path to the west. The poor visibility meant that even did not know what was in front of me until spells started zapping me from within the gloom. The storm was worse than any other I have experienced, but I found its effects on me to be greatly diminished since my first visit to Red Mountain and if it were not for the constant dust, I do not think my combat ability would have been hampered. As it was, I could only do my best in dodging the spells until the creature, be is the tentacle-faced men or the stone-faced women, ran out of magicka energy and charged me. Inevitably the melee combat was very short, though I was struck quite often by the spells and quickly depleted my stock of health restoration potions. The path split and I followed it south towards the Ghostfence. The path ended at an egg mine right against the Fence. The mine was more what I expected: abandoned and blighted. The only signs of former life was the body of a miner, its skin stretched and dry from the heat of Red Mountain, and the more recent body of some sort of explorer, well equipped but evidently no match for the blighted Kwama that swarmed the mine. I do wonder how the adventurer made it through Red Mountain and yet succumbed to simple Kwama. Very strange. There was another dead adventurer inside the Dwemer ruins, the raw Ebony and strange Daedric blade on the body suggesting a measure of success was met before the person died. I did not feel like carrying the considerable weight of the Ebony with me, but I did take the blade. I have never seen a design like it: shorter than an Imperial stabbing sword, longer than a dagger, with a single-edge blade and a sharp point. It is a very light (for a Daedric blade) and nimble weapon, but I do not know how to employ it properly. Another item for my growing collection I suppose. The total inventory of my raid into Red Mountain is the unreadable journal, the abandoned plans for the Dwemer armor, the Daedric blade, some loose Dwemer coins, and a healthy respect for the difficulties journeying into Red Mountain presents. Despite today being the most difficult day I have had in a long time, I am eager to return to Red Mountain and put my skills to the test again. Tomorrow I will return to Ghostgate via Caldera and walk the same path at Red Mountain that I walked today, aiming to explore the west side past the ruin.
0 Comments
Leave a Reply. |