Jun 22, 2016 - The latest entry, Total War: Warhammer official site, marks a distinguished departure. Adds more skill points per level to every character.
Total War Warhammer 2 One Button RespecWith its deep and engaging turn-based strategy, sprawling armies and epic battles, The Creative Assembly’s series is known for stealing days, weeks and months at a time from its players – such is the breadth and depth offered by these types of games. Add user-made mods to this hearty post-release mix and that stretch can easily extend to years.The latest entry, , marks a distinguished departure from the norm. Gone are the historically accurate campaigns the series is best known for, and in their place are the fantastical wargrounds and combatants of Games Workshop’s best known dystopian fantasy world. It’s the perfect platform for expanding in wild and inventive ways.
As such we’ve taken the liberty of rounding up some of the best Total War: Warhammer mods available right now.Until very recently, Total Warhammer was also set to be the first Total War game without modding support due to licensing issues between Creative Assembly and GW. Luckily that’s and mods are officially allowed via the Steam Workshop.By kam2150Some of Total Warhammer’s best features include its rolling battlegrounds and wonderfully designed dwarfs, vampire counts, Empire soldiers and the likes, yet in its standard state camera functionality is a touch restrictive. Keeping your lovely armies alive is a pretty integral part of winning any war, and so too is being able to see where you’re sending your troops at all times.Better Camera Mod does exactly what you might expect, then, letting you climb much higher and dip much lower than the generic camera view allows for. Zoom all the way in and see what your orcs have stuck between their teeth (I bet it’s smelly), and then shoot all the way out to better plot your plans of attack and defence. Creator kam2150 suggests that this mod makes capturing action screenshots a whole lot easier too, and that the inclusion of some nifty hot keys, that let you toggle the UI on and off, allow for more cinematic views. Best move over, Attenborough, we’ve got this covered., andBy Dresden and Magnar respectivelyOne major difference Total Warhammer has over its series forerunners, besides its lack of historical accuracy, is that certain factions are prevented from invading certain regions in-line with Warhammer lore. Dresden’s Conquer Anywhere & Diplomatic Options mod not only lifts this ban by letting any non-chaos faction conquer any settlement they so choose, it also lets all factions confederate. Whereas the generic restrictions do make sense within this world, there is definitely something to be said about holding adject rule over each and every corner of the realm.With your new found all-conquering power, why not push you influence a little further then, dear warrior? Home Region Movement Bonus Mod – another from Dresden, who you may recognise from previous Total War mods – is a nifty tweak that increases army movement by 10% within your own regions. So long as you’re not in charge of the Chaos faction (they can’t own territory, yeah?) you’ll be rewarded with a further reach, but beware: AI can take advantage of the extra help too. (There’s also a variation of this mod that extends movement to 25%.)While we’re on the subject of battlefield maneuverability, wouldn’t it be nice to give our Legendary Lords their own unique starting points out there? It’s a small gripe, granted, but one thing that irritates me in particular about Total Warhammer’s vanilla setup is the fact you can’t do this. Whether you’re directing Balthasar Gelt or Karl Franz, they’re still gonna wind up starting out in bloomin’ Altdorf which doesn’t seem right. Enter Legendary Lord Unique Start Position which places one of each race’s Legendary Lords into another faction of that race. This spreads your Ledge Lords out and lets you play co-op as the same race, in turn adding a bit more variety to proceedings. AndBy MadJonat and Zaskar70 respectivelySo we’ve pretty much locked down the logistics of battle up to now but we could really do with, well, more variety in our army. Total War Warhammer 2 Reset Skill Points GuideMaybe you’d like to lead a wider-flung ensemble of minor powers into this dystopian warworld. Perhaps you fancy a mod that’d unlock all unique factions in co-op play with full tech tree functionality. Folk like the Skaelings, the Vargs, the Tilea, the Estalia, the Nordland, the Necksnappers, the Crooked Moon, the Skull-Takerz (Horde), the Top KnotzDEEP BREATH the Mousillon, the Karak Norn OR the Kraka Drak? Factions Unlocker Campaign lets you do exactly that and you can even take charge of the Bretonnia, so long as you’re willing to use the Ork’s tech tree in doing so.And you shouldn’t stop there. Summon the uber-cool undead Blood Knights from classic Warhammer fiction while you’re at it with the Vampire Counts mod. Creator Zaskar70 provides a pretty detailed account of the Blood Knights’ place in Warhammer lore, and also informs that their variation are “a bit tougher than Grail Knights as the lore claims that not even the Grail Knights could go lance to lance vs them.” Both lance and dismounted infantry are available to send valiently over the parapet. AndBy Prime Minister SinisterIf you’ve a tendency towards the Empire then both of these mods are for you. Both created by the fantastically named Prime Minister Sinister, Empire of Sigmar adds a host a brand new empire units, complete with new unit stats, that hark back to the tabletop classics of yore. Recruit the likes of the Knights Panther, dismounted Reiksguard, Ricco’s Republican Guard, and Voland’s Venators into your squadron at will, but do note that this mod will probably empower the Empire beyond competition. Total War Warhammer 2 MapThen again, that’s what you’re after, isn’t it?Pair this with Prime Minister Sinister’s Men of the Empire – a cosmetic mod that reskins Empire troops to better resemble pre-eighth edition Warhammer tabletop fare, and brings with it new armour, chainmail, and other such loyalist-favoured equipment. AndBy Litharion and The Roman Republic respectivelyDon’t get me wrong, when I go to digital war I think big. I think committing hours on end, planning meticulous strategy, sending hundreds, if not thousands, of folk to their demise. I want my guys to beat your guys and I want to tower over anyone who dares stand in my way. Although, actually, I don’t really think my Legendary Lords need to be that tall, do they? I mean, come on, in their standard state they look like those football figures with the big heads that were all the rage in the mid 90s. Resized Lords and Heroes is pretty self-explanatory in its aims as it shrinks Lords and heroes down to a more respectable, more proportionate size on the battlefield. That’s better.Although maybe I’ve got it all wrong. Maybe bigger is better and that’s what everyone really does want. You’ll still cause the same motion in the ocean as before, mind, but The Roman Republic’s Bigger Giants, Terrorgheist and Arachnarok Spider mod boosts the size of the those three monstrosities making them a shit sight larger and more imposing than their original state. Is bigger better? That resized army of spiders and giants and ‘gheists would certainly suggest so! AndBy Hermann Ze German and Bladeuk respectivelyAbove all, the most formidable soldiers to have defending your corner are your veterans. You know, the guys who’re there from the outset, who last the pace and cover your back until the bitter end. The fact that Total Warhammer enforces a level 30 limit cap on your generals and heroes, however, means they’ll struggle to reach their true potential. Well, fret not dear vets, because Maximum Level 60 For Generals (my goodness Total Warhammer’s mods are so unoriginally named) ups that cap by a stonking 100%, meaning your longest-serving crew can treat their skill trees to their heart’s content via the intervening levels.Similarly, Valuable Veterans recognises the time and effort your stalwart strong holders throw onto the battlefield and rewards them with significant morale and leadership bonuses. This in turn boosts their melee attack and defence prowess and whereas vets are normally only marginally more proficient than the rest of your squadron (as is the case in most Total War games), this mod makes them your strongest force by a country mile.By RadiousAny of you who’ve played Total War games in the past and have subsequently dived into its modding world will undoubtedly recognise the name Radious. They’re an award-winning team of modders who have the most Steam Workshop subscribers to Total War games for a reason – their mods rework just about everything. As total overhauls, this mod brings new values to combat, enemy AI, tweaks territorial management, rebalances stats, and the list goes on. Here’s their words on what their Total War: Warhammer mod is all about:“Complete game overhaul mod, which offers to players big changes in campaign AI, diplomacy, land battles, reworking abilities, spells, magic, changes buildings, re-balances all unit stats and costs, reworks experience system and much more with additions of custom made units for all in-game factions.” Masters vs MinorsVirtual real-time strategised war can be a cruel place for some and a cake walk for others. While this list should help both novices and pros alike, the following groupings should either help make Total Warhammer easier to get into, or more difficult to master.Feeble Green HornsBy KanasarTired of enemy agents turning up with ridiculously high levels? This mod prevents AI aggression so you can first get the lay of the land.By Chugger UggerA step up in skill from the previous mod, this ‘un doesn’t remove AI aggression completely, but does prevent them from launching a repetitive string of aggressive attacks over and over on you. AI agents will also be debuffed if/when they assassinate one of your characters.By PrometheusAdds more skill points per level to every character.Fearless Green SkinsBy RonBurgundyWith this mod, AI is more likely to declare war on surrounding neighbours. It also raises the priority for the AI to go on the offensive when war is declared.By DresenThis mod doubles both building and research times, which leaves less time for botched strategy. Choose wisely.That brings us to the end of our best Total War: Warhammer mods collection. But which ones have we missed? Let us know in the comments below. Numpad 1: Mega Favour - while on the main map, press key and within a few seconds you will have more Favour. The option turns itself off in about 5 seconds. You can modify the amount given to you by using the custom trainer ability. Numpad 2: Mega Movement - toggle on and when you move your Lords or Heroes, they can move great distances. You can modify the amount given to you by using the custom trainer ability. Numpad 3: 1 Turn Buildings - toggle on and then click on a building or upgrade within 5 seconds. The option turns itself off. Numpad 4: 1 Turn Units - toggle on and then select units to create within 5 seconds. The option turns itself off. Numpad 5: 1 Turn Technology - toggle on and then select a technology to research. The option turns itself off in about 5 seconds. Numpad 6: Super Lords/Heroes - this powerful option can be used while on the main map or on the Battle comparison screen before you enter battle where you can see your forces and the enemy forces. To use it, toggle it on and mouse over the units you wish to affect. Works only on Lords and Heroes. This HP boost is temporary and will reset at the next turn or if you SAVE and LOAD. The option shuts itself off in about 5 seconds. Numpad 7: Weak Unit - this powerful option can be used while on the main map or on the Battle comparison screen before you enter battle where you can see your forces and the enemy forces. To use it, toggle it on and mouse over the enemy units you wish to affect. Be careful not to mouse over any of your units or units you do not wish to affect. When you enter battle (or use the AutoResolve) the enemy will be decimated and easy to defeat. The option turns off in 5 seconds. Numpad 8: Skill Points - to use this, toggle on and then click on your Lord or Hero. The option will toggle off in 5 seconds. The amount given can be modified using the custom trainer ability. Numpad 9: Level - to use this, toggle on and then click on your Lord or Hero. The option will toggle off in 5 seconds. The amount given can be modified using the custom trainer ability. Numpad 0: Unlimited Winds of Magic - toggle this on and when in battle you will have unlimited magic to use for skills, orders, and spells. Numpad /: Fast Spell Cooldown - toggle this on and when in battle your troops can use their skills, orders, and spells much faster. Numpad.: Population Surplus Chaos - When using Chaos, toggle this on and then click on a unit that uses Population Surplus. You will have more. The amount given can be modified using the custom trainer ability. The option shuts off after 5 seconds. Numpad -: Unlimited Ammo - toggle on and many units in battle will have unlimited ammo. Numpad +: Stable Public Order - toggle on and your cities will have stable Public Order values, which will help prevent mutinty, etc. Numpad.: God Mode - this option should be used in battles. Toggle on and while this is on, any of your units that you click on or if you click on a portrait, that unit will then be immune to damage. Be careful when using this as the unit will not be able to be defeated any longer. This does not affect enemies and only works for the player. Using this on the battle screen before you click the START BATTLE button, you will have an undefeatable army. F2: No Attrition - some factions, such as Chaos, will undergo attrition when in foreign lands and over certain terrain. Toggle this on to try and keep those forces from having damage. F3: Population Surplus Cities - Toggle this on and when you click on a city you will have more. The value will reset when you buy things or have a change of turn, but while the value is high, you can buy things and etc. The amount given can be modified using the custom trainer ability. The option shuts off after 5 seconds. F4: Reset Units - this powerful option can be used while on the main map or on the Battle comparison screen before you enter battle where you can see your forces and the enemy forces. To use it, toggle it on and mouse over the particular units you wish to affect. ![]() It will reset the forces back to full strength. The option shuts off after 5 seconds. F5: Force More Amber - toggle this on while being the Wood Elves, and your Amber total won't actually change, but it will APPEAR as though you have more and the game will let you do things as if you actually have more Amber. However, once you toggle the option off, OR if the trainer isn't being used when you load the game later, your real Amber value will be displayed. The Amber value is calculated by the territories you have conquered, so the real value is based on that. HTC Vive Click on the VR MODE button. Trainer options will now be drawn as buttons. Activate the trainer as usual with your keyboard. Put your HTC Vive on and when you are ingame press the MENU button on the hand controllers to open the steam overlay. At the bottom you can click on the DESKTOP button and you can easily press options on the trainer with your hand controller now. Oculus Rift As of now the oculus has no unique input device and uses keyboard or xbox controller. Both are support by the trainer already. Welcome to!A subreddit for all of those who love the Total War series. This issue is pretty much at the top of the wishlist of stuff that we still want to do, but unfortunately the amount of work it requires is extremely high as this system has tendrils everywhere, which is why we haven't been able to do it yet. Sorry.:(Every time we have some spare resources people bring this feature up again; we want it just as badly as some of you. It's just a case of 'Do you rather have skillpoint resets, or do you rather have these 3 small features', and then you can figure what gets priority. But I'm sure it will happen someday!. Buddy if you understood coding you'd realize it's kinda done with trial and error mixed with lots of hope. That's pretty much the norm in the programming world because everything that's even slightly new or different needs completely different code that nobody's ever made before. ![]() Plus people higher up usually want programmers to 'go fast and keep up with team who needs code for their ' which means programmers can't really spend the time required to make perfect easily modified code. Oh and to add to all this there are less coders than coding jobs and in general one team can't get as many coders as it really should because of that.TL:DR Don't blame the coding team this is normal and a problem mostly caused by a mix of coding being what it is and a lot of problems out of the control of said coding team. I do a lot of industry analysis, youd be surprised how many consumers, mom&pop owners, and even some mid-level managers (this thinking is pretty much eliminated in anyone coming out of a business school) think of businesses as magical entities that can just 'do' things simply because they seem sensible. Just because something makes sense/is obviously a nice idea, doesnt mean its economically feasible. 'Perfect code' is the main example in programming industries, 'expand to more airports' is the similar pipe-dream that comes up when discussing airline companies. I've had interns who tell me, with a straight face, that Netflix could improve by offering more big-name movies sooner. Thank you, fucking sherlock.Its a kind of thinking you see in people with little business experience. Similar to people who say corporations should care about consumers not profits, without realizing those corporations will cease to exist not just if they dont make a profit, but if they don't make a good profit. Thats just a lack of understanding of how corporations stay afloat and pay for their day2day operating expenses (hint, that money generally doesnt come from revenue, it comes from investors. 'A profit' isnt enough for them to continue funding your day2day, you have to make a better profit than your competitors).
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