I would also point out the cost of melee and brawn weapons in. My verdict for melee in Star Wars is viable if optimized for combat, but the. Melee weapons, also known as hand-weapons, were the first weapons developed for close combat and are among the simplest weapons of all. Fallout new vegas dlc item codes. Melee weapons generally dealt bludgeoning, slashing, or piercing damage, depending on the design of the weapon. Some special weapons such as the lightsaber. Melee weapons generally dealt bludgeoning, slashing, or piercing damage, depending on the design of the weapon. Some special weapons such as the lightsaber dealt energy damage also. Although primarily used as close-combat weapons, some melee weapons such as knives, spears, and axes were also thrown. The most common Advanced Melee Weapons are bladed Vibro weapons, with ultrasonic generators built into their hilts or handles. A Vibro weapon's ultrasonic blade gives the weapon more cutting power with less effort.The following Advanced Melee Weapons are available in the Star Wars Saga Edition Core Rulebook:ADVANCED MELEE WEAPONSIZECOSTDAMAGESETTINGWEIGHTTYPEAVAILABILITY1Tiny2002d4NO1 kgSlashing or Piercing-Small2502d6NO1.8 kgSlashing or PiercingMedium3502d6NO1 kgPiercingMedium5002d8YES2 kgPiercing and EnergyLarge30002d6/2d6YES2 kgBludgeoning and EnergyLarge5002d10NO6 kgSlashing1: Can be. .: Physical (bludgeoning), 1-1.: 20-20,x2.: 25% chance, 6 seconds, 10A common weapon, stun batons do minimal damage but can incapacitate a target. The high-density cells needed for repeated discharge are unwieldy, making it unusable in the off-hand.WorldAreaSourceCostAmountTarisSouth Apartments33InfiniteUpper City South30InfiniteUndercity22InfiniteDavik's Estate301DantooineCourtyard302LeviathanPrison Block301Star Forge SystemRakatan Settlement301Bothan Stun Stick.: Physical (bludgeoning), 2-5 (1-1 + 1d4).: 20-20,x2.: 25% chance, 6 seconds, 10A favorite weapon of the Vulkars, this modified stun baton is designed more for the purpose of inflicting pain than actually incapacitating an opponent. The high-density cells needed for repeated discharge are unwieldy, making it unusable in the off-hand.WorldAreaSourceCostAmountTarisLower City Apartments (East)301Lower City Apartments (West)301Elder Rakatan Battle Wand.: Physical (bludgeoning), 3-3 (1-1,+2). Damage Bonus: +2-12 Electrical.: 20-20,x2.: 50% chance, 6 seconds, 14. Modifier: +2Weighted to fit a Rakatan grip, this item is most like a stun baton. It seems more adaptable than one of Republic issue, though similar high-density cells make it unwieldy and unusable with weapons in the off-hand.This weapon cannot be acquired by player characters without.Rakatan Battle Wand.: Physical (bludgeoning), 3-3 (1-1,+2).: 20-20,x2.: 50% chance, 6 seconds, 14. Modifier: +2Special: Upgradeable, Melee. Damage: Physical (bludgeoning), 3-3 (1-1,+2). Damage Bonus: +2 Electrical, +1-10 Ion. Critical Threat: 20-20,x2. On Hit: Stun 50% chance, 6 seconds, DC 14. On Hit: Stun 100% chance, 6 seconds, DC 18. Attack Modifier: +4Weighted to fit a Rakatan grip, this item is most like a stun baton. It seems more adaptable than one of Republic issue, though similar high-density cells make it unwieldy and unusable with weapons in the off-hand.WorldAreaSourceCostAmountStar Forge SystemRakatan Settlement14802Elder Settlement(2)14802Gamorrean Battleaxe.: Physical (piercing), 1-6 (1d6).: 20-20,x2. Balanced: +2/+0 vs. If used in the off-handDisregarded by most modern warriors, a good short sword can still serve well in combat if the user is skilled.WorldAreaSourceCostAmountEndar SpireCommand Module1111TarisSouth Apartments1InfiniteUpper City South1InfiniteLeviathanPrison Block1111Long swords Long swords all have at least: Physical (slashing), 1-12 and: 20-20,x2 (5% chance). They are one-handed weapons which can be used in both main and off hands.Long Sword.: Physical (slashing), 4-15 (1d12,+3).: 20-20,x2.:, Average Damage 25. Modifier: +3The mere presence of Dark Lord Naga Sadow would come to imbue his personal weapons with the taint he carried, poisoned as his spirit was.WorldAreaSourceCostAmountKorribanTomb of Naga Sadow15001Vibroblades Vibroblades all have at least: Physical (piercing), 1-10 and: 19-20,x2, and all are Balanced: +2/+0 vs. If used in the off-hand. They are one-handed weapons which can be used in both main and off hands.Vibroblade.: Physical (piercing), 2-11 (1d10,+1).: 19-20,x2. Balanced: +2/+0 vs. If used in the off-hand. Modifier: +1Twisted by the dark side, this Krath weapon is as deadly as a modern vibroblade. It was meant for assassination, and a cortosis weave that prevents lightsaber sparring damage ensured that even Jedi must respect it.WorldAreaSourceCostAmountTatooineCantina2301Mission's Vibroblade.: Physical (piercing), 1-10 (1d10). Damage Bonus: +1 Physical (bludgeoning).: 19-20,x2. Balanced: +2/+0 vs. If used in the off-handSpecial: Upgradeable, Melee. Damage: Physical (piercing), 1-10 (1d10). Damage Bonus: +1 Physical (bludgeoning), +1 Energy. Critical Threat: 19-20,x2. Balanced: +2/+0 vs. Two-weapon penalty if used in the off-hand. Modifier: +2Working with few resources, Mission Vao turned this basic vibroblade into an exceptional weapon almost as adaptable as she is.WorldAreaSourceCostAmountTarisUndercity801Echani Vibroblade.: Physical (piercing), 3-12 (1d10,+2). Damage Bonus: +2 Cold.: 19-20,x2. Balanced: +2/+0 vs. If used in the off-hand. Modifier: +2These blades are typically used in the off hand. In addition to a cortosis weave that deflects lightsaber sparring damage, some Echani vibroblades are supercooled to keep them in alignment, giving them an icy sting.WorldAreaSourceCostAmountKashyyykLower Shadowlands10001Prototype Vibroblade.: Physical (piercing), 1-10 (1d10). Damage Bonus: +1 Physical (slashing).: 19-20,x2. Balanced: +2/+0 vs. If used in the off-handSpecial: Upgradeable, Melee. Damage: Physical (piercing), 1-10 (1d10). Damage Bonus: +4 Physical (slashing). Critical Threat: 19-20,x2. Balanced: +2/+0 vs. Two-weapon penalty if used in the off-hand. Modifier: +3 (+2)This is a very adaptable model of vibroblade, made for the user on a budget that will be purchasing upgrades as resources or finances become available.WorldAreaSourceCostAmountEndar SpireStarboard Section801Sanasiki's Blade.: Physical (piercing), 3-12 (1d10,+2). Ion: +3 vs.: 19-20,x2. Balanced: +2/+0 vs. If used in the off-hand. Modifier: +2Special: Upgradeable, Melee. Damage: Physical (piercing), 3-12 (1d10,+2). Ion: +3 vs. Droid. Damage Bonus: +1-6 Energy. Critical Threat: 17-20,x2. Balanced: +2/+0 vs. Star Wars Saga Edition Melee WeaponsTwo-weapon penalty if used in the off-hand. Attack Modifier: +4Sanasiki used this weapon to kill Nelinik, a Zabrak who assassinated the Echani High Protector with battle droids. Cortosis protects the blade against lightsaber sparring damage while energy cells disrupt droid opponents.WorldAreaSourceCostAmountDantooineJedi Enclave70001Vibroswords Vibroswords all have at least: Physical (slashing), 2-12 and: 19-20,x2 (10% chance). They are one-handed weapons which can be used in both main and off hands.Vibrosword.: Physical (slashing), 4-14 (2d6,+2). Damage Bonus: +4 Energy.: 19-20,x2. Modifier: +2Special: Upgradeable, Melee. ![]() Damage: Physical (slashing), 6-16 (2d6,+4). Bludgeoning: +2-12 vs. Damage Bonus: +4 Energy. Critical Threat: 19-20,x2 +2-12. Attack Modifier: +4The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it.WorldAreaSourceCostAmountKashyyykHall of the Chieftain24801Lower ShadowlandsBaragwin Assault Blade.: Physical (slashing), 2-12 (2d6). Damage Bonus: +2-12 Energy (2d6).: 19-20,x2. Modifier: +2Special: Upgradeable, Melee. Damage: Physical (slashing), 2-12 (2d6). Damage Bonus: +2-12 Energy (2d6), +2-12 Sonic (2d6). Critical Threat: 17-20,x2. Attack Modifier: +5This advanced vibrosword is a miracle of miniaturization technology. Not only does it deliver increased functionality over a normal vibrosword, it also has capacitors which discharge upon contact with a target. Extra space within the blade can be utilized by a variety of common upgrade modules.WorldAreaSourceCostAmountYavinYavin StationSuvam Tan 90001Suvam Tan 90001Quarterstaff.: Physical (bludgeoning), 1-6.: 20-20,x2. Balanced: +2/+0 vs.Usually just a smooth staff of wood or light alloys, this is a very simple weapon of ancient design.Although not displayed in its description, according to it's also Balanced: +2/+0 vs. Two-weapon penalty.WorldAreaSourceCostAmountTarisSouth Apartments2InfiniteUpper City South2InfiniteUndercity1InfiniteStar Forge SystemRakatan Settlement22Gaffi sticks Gaffi sticks all have at least: Physical (piercing), 1-8 and: 20-20,x2. Although not displayed in the description, according to they're all also Balanced: +2/+0 vs.Gaffi Stick.: Physical (piercing), 1-8 (1d8).: 20-20,x2. Balanced: +2/+0 vs.The gaffi stick, or gaderffii, is the traditional melee weapon of the Sand People.: Physical (slashing), 1-10.: 20-20,x2. Balanced: +2/+0 vs.Though initially they might seem cumbersome, Wookiee Warblades are actually a very efficient design. Kept in continual motion, they can cut a swath through almost anything.Although not displayed in its description, according to it's also Balanced: +2/+0 vs. Two-weapon penalty.WorldAreaSourceCostAmountStar Forge SystemRakatan Settlement201Double-bladed swords Double-bladed swords all have at least: Physical (slashing), 2-12 (2d6) and: 20-20,x2 (5% chance). Although not displayed in the description, according to they're all also Balanced: +2/+0 vs.Double-Bladed Sword.: Physical (slashing), 2-12 (2d6).: 20-20,x2. Balanced: +2/+0 vs.The blade of this sword is an ebony black and notched along its length to give it a cruel and jagged appearance. There is a strange visual effect upon the sword which makes it seem as if shadows pulse and ebb along its surface. It is very cool to the touch, and upon close inspection a small insignia of a dark circle can be spotted on its hilt.WorldAreaSourceCostAmountKorribanTomb of Ajunta Pall11Echani Ritual Brand.: Physical (slashing), 2-16 (2d8).: 20-20,x2. Balanced: +2/+0 vs.Ultrasonic vibrations make this double-bladed sword exceptionally deadly. A rare Echani cortosis weave protects it against lightsaber sparring damage, ensuring effectiveness even against Jedi and Sith. The double-bladed sword is capable of inflicting more damage - but is also less precise - than the single-bladed variant.WorldAreaSourceCostAmountTarisHidden Bek Base1801DantooineGrove1801ManaanEast Central1801KorribanDreshdae1805Sith War Sword.: Physical (slashing), 3-17 (2d8,+1).: 20-20,x2. Balanced: +2/+0 vs. Modifier: +1Though most favor lightsabers, some Sith prefer the more visceral feel of metal cutting flesh. These blades are usually impregnated with rare cortosis to protect against lightsaber sparring damage.This weapon cannot be acquired by player characters without.Yusanis' Brand.: Physical (slashing), 4-18 (2d8,+2). Star Wars Kotor Melee WeaponsIon: +5 vs.: 20-20,x2. Balanced: +2/+0 vs. Modifier: +2Special: Upgradeable, Melee. Damage: Physical (slashing), 4-18 (2d8,+2). Ion: +6-9 vs. Droid (5+1d4). Damage Bonus: +3 Fire. Critical Threat: 19-20,x2.: 50% chance, 12 seconds, 10. Balanced: +2/+0 vs. Two-weapon penalty if used in the off-hand. Attack Modifier: +3Yusanis was the most famous of Echani warriors, fighting against oppression and villainy until encountering Darth Revan. Discovering that Revan had killed an Echani senator, Yusanis attempted to tell authorities but fell to the powers of the Sith Lord despite his own impressive abilities and the cortosis weave inherent in all Echani vibroblades.WorldAreaSourceCostAmountTatooineDocking Bay80001. ![]() The gaderffii sticks used by the Tusken Raiders were melee weapons.Melee weapons were weapons designed for close- to medium-ranged combat. Such weapons included like the used by the of,. In the of his, the, kept a number of melee weapons, which he used against to train his fighting skills.By the time of the, people usually preferred to fight from long range, using. As a consequence, were not used to treating wounds inflicted by melee weapons such as. This article is a about a weapon. You can help Wookieepedia by.Appearances. Post Rules. All Posts need to be related to FFG Star Wars RPG. For D6/D20 Star Wars discussions see related subreddits header below. Do not publish links to or request pirated material. If you mention plot points from a published adventure please use. Always follow. No being rude. Instead, be nice to each other!Star Wars RPG DiscordWhat is?Whether you love Star Wars and have never tried a pen & paper roleplaying game, you are a crowned class B dungeon master, or if you are an old hand from the beta, welcome to a great place to talk about the FFG Star Wars Roleplaying Game!The basic setting of the RPG is after the destruction of the first Death Star. Nearly all Jedi are dead, the Empire is strong, and the Rebel Alliance has won a major victory. Now go have fun! New and Upcoming Releases NameGameTypeRelease DateAllSourcebookOut NowAllSourcebookOut NowAllSourcebookTBAMore Information about each game.Related Subreddits. Genesys RPG system, similar to SWRPG and also made by FFG. For general discussion of this and other RPGs. Amulet of Recall is an amulet in The Elder Scrolls III: Morrowind. Enchantment ID: recallen Recall – on self. Recall is a Mysticism spell and effect in The Elder Scrolls III: Morrowind. Recall instantly transports the caster from their current location to where they last cast the Mark spell. This The Elder Scrolls III: Morrowind spell page is a stub. Feb 18, 2004 - IVE BEEN LOOKING ALL OVER AND I CANT FIND WHERE TO GET A MARK AND RECALL AMULET(SORRY IF I MISSED IT) CAN ANYBODY HELP??? It is easier to buy the spells from Sirilonwe in the Mages Guild Vivec, (one of several people who sell both). Verick Germain, the trader in Caldera, sells an. Morrowind mark. Original West End Games edition. For the Wizards of the Coast d20 Star Wars systems. Dedicated to the Star Wars Saga Edition roleplaying game created by Wizards of the Coast. The mothership. For everything beyond the movies!. For FFG's excellent X-wing: The Miniatures Game. For all kinds of tabletop gaming.
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